Bye Plane
3D/2D Animation
Hybrid 3D/2D animation short that explores the rivalry between friend and foe
Type:
Hybrid 2D/3D
Duration:
1:35
Role:
3D/2D Animation, Composition
3D Modelling/Rigging
Tools:
Character design
Concept sketches (2D)

Final model (3D)


Character Design – Brennan
Brennan was initially developed through 2D sketches to explore silhouette, personality, and proportion before being modelled and rigged in 3D. The process focused on preserving simplicity and expressiveness, ensuring emotion could be communicated through form and movement rather than dialogue.
Technique
Concept

Final model

Render Composition
3D Assets
Planes & Brennan were designed with simple, readable forms and built in 3D using toon shaders to match the 2D aesthetic. Rendering colour and linework as separate passes allowed flexibility during compositing and animation.
Linework Pass

Flat Colour Pass

Backgrounds (2D)
Speed lines
Propellor
Pop ups
Rendering & Compositing
3D assets were rendered in Maya using flat colour and line passes, then composited with 2D backgrounds. This approach preserved a hand-drawn feel while maintaining depth and consistency across shots.
Render Composition
Process
Shot 7 progression
This breakdown shows the shot evolving from animatic and rough blocking through flat colour and line passes, before final compositing with 2D background elements.
Conclusion
Adherence improves when progress is visible
01.
Confidence grows through structured feedback
02.
Small daily actions compound in recovery
03.
Support systems matter outside clinical settings
04.
01.
Prototype
Figma
02.
demo
Video
03.
Research
Figma
A
llan Noh
.