Bye Plane

3D/2D Animation

Hybrid 3D/2D animation short that explores the rivalry between friend and foe

Type:

Hybrid 2D/3D

Duration:

1:35

Role:

3D/2D Animation, Composition

3D Modelling/Rigging

Tools:

Character design

Concept sketches (2D)

Final model (3D)

Character Design – Brennan

Brennan was initially developed through 2D sketches to explore silhouette, personality, and proportion before being modelled and rigged in 3D. The process focused on preserving simplicity and expressiveness, ensuring emotion could be communicated through form and movement rather than dialogue.

Technique

Concept

Final model

Render Composition

3D Assets

Planes & Brennan were designed with simple, readable forms and built in 3D using toon shaders to match the 2D aesthetic. Rendering colour and linework as separate passes allowed flexibility during compositing and animation.

Linework Pass

Flat Colour Pass

Backgrounds (2D)

Speed lines

Propellor

Pop ups

Rendering & Compositing

3D assets were rendered in Maya using flat colour and line passes, then composited with 2D backgrounds. This approach preserved a hand-drawn feel while maintaining depth and consistency across shots.

Render Composition

Process

Shot 7 progression

This breakdown shows the shot evolving from animatic and rough blocking through flat colour and line passes, before final compositing with 2D background elements.

Conclusion

Adherence improves when progress is visible

01.

Confidence grows through structured feedback

02.

Small daily actions compound in recovery

03.

Support systems matter outside clinical settings

04.

01.

Prototype

Figma

02.

demo

Video

03.

Research

Figma

A

llan Noh

.