Inlink

3D/2D Animation

Inlink

Speculative AR Campaign

Exploring how technology commodifies

human presence.

Project type

Animation, Website, Installation

Role

Animation, Branding, Web

Duration

10 Weeks

Tools

Photoshop, After Effects, HTML/CSS

Campaign background

A satirical campaign where technology commodifies human presence by allowing people to appear anywhere as purchasable holograms. The project combined branding, animation, web development, and AR-enabled prints to create a cohesive speculative experience.

Context

Collaborative University Project

Team of 4

User research & synthesis

Usability testing & evaluation

My Contributions

Animation direction & production

Poster visual system

Website (HTML/CSS)

Campaign concept collaboration

Marketing Assets

Campaign Ecosystem

InLink explores a fictional product launch designed as a cohesive cross-platform campaign ecosystem.

Animated

Ads

Three short motion ads

AR

print media

Posters revealing holographic AR animations

Conceptual

Installation

Physical installation for real-world deployment

Marketing

Promotion

Interactive campaign landing page

Together, these touch-points simulate the launch of a contemporary tech product while critically exploring digital dependency.

AR Animation

A modular AR-enabled installation designed for high-foot-traffic public environments.

Installation System

A modular AR enabled installation designed for high foot traffic public environments.

Technical framework

3D Renders

Perspective

Top View

Front View

Prototype

1.

Approach

A passerby notices the InLink installation in a public space.

2.

Interaction trigger

Scanning the AR-enabled poster activates the character and unlocks the experience.

3.

Engagement

Users interact with the animated character, revealing campaign messaging.

4.

Campaign entry

The interaction directs users to the promotional website, extending the campaign digitally.

Marketing Assets

Website

Conclusion

Small structural changes reduce daily friction over time

Designing for routine meant removing decisions, not adding features

Commuters don’t want more options — they want certainty

Speed is perceived through clarity, not animation

Prototype

01.

Demo video

02.

Research

03.